Love the game! I made a game last year called Tessera using the same concept but different execution(If possible, could you please give it a try at : https://gdkid.itch.io/tessera)
It's nice to see another approach to this concept. Personally I love the devil's expression when he lost.
Brutally fun! However, I feel that balance can be improved by adding one pair or two pairs to score otherwise you rely a lot on pure chance and almost no strategy, especially in the first two levels.
There's a small bug when picking a relic from a bag and clicking on an already occupied relic slot of a scoring category. Instead of taking the existing relic of the slot into the hand to place somewhere else or sell, the new relic will just be placed "over" it: https://ibb.co/1GXFMF5X
Outrageous fun! Clever take on classic dice and tabletop games!
It took me a little time to work out the strategy for this, such as leveling up your dice scoring and figuring out what game pieces can combo off each other. And, of course, how to survive the werewolf boss, oof. Took a lot of time off camera to finally beat the demo, and I cannot wait for the full version!
Also, oh my word, the art style! You guys went all out! I love every character design and animation! It's so pleasing to look at! (and lose to, even!)
Very nice! Took me a while to understand about the red dice feeding into the multiplier, somehow, even though I played a load of Balatro. :) This run was looking good, just needed to get over the hump of getting those category upgrades going, or maybe I needed some money generation to go with the ladder as well..
Wonderful polish. I was really enjoying my first run, but then my deck with a relic that says "all dice are scored as red dice" ran into the "red meat tasty" and that was it, I had no chance. I did not experience the "one more game" feeling at all after that. I guess it was mostly eclipsed by feeling cheated, when the most important thing in a run-based game is that failure is my fault.
So I did restart just to check -- can I inspect the boss before I get there? Yes I can. So if I had played a new run I would at least be able to learn this is a huge mistake, and correct by always inspecting the boss and un-equipping any suicidal relic before the boss battle.
So my fault in fact, if not in feeling.
But still, really well-put together game with lots of interesting stuff going on, well done! Was definitely impressed.
I think I could've beaten stage 12 if I hadn't spent 16 on pointless relic bags just before this round. There's definitely room to optimize, but I think some version of this setup is the best that you can do.
Maybe it is, if do you keep the game combination base and no use duplicated relics. But there is a lot of better plays with both of this features. Anyway, the green house is better than the red car.
I really love this game! It doesnβt even feel like a demo! I want to ask if you have any plans to release it as a full game on Steam. Oh and, are there any plans to release it on iOs/macOs? That would be amazing! :)
I went into it with very low expectations, and I ended up finding the user experience genuinely enjoyable. The game feels very well-made and highly polished, and overall it delivers a solid gameplay experience.
The only slight drawback is that it feels heavily inspired by Balatro and very much part of the wave of post-Balatro games. That doesn't diminish its quality in any way, but it does make it feel somewhat less original in the current context.
This game is great, but the aesthetics are next-level, incredible animation and attention to detail.
Because of that, I wanted to highlight two visual glitches and two bugs:
1. Butterfingers' "dropping the trays" animation is probably only supposed to play once, since the second time you earn more than 50% you defeat her. This means her "dropping" animation interrupts the "fear (more than 100% score)" animation.
2. The policeman's arm disappears for one frame of animation.
3. At least one relic that should not require being placed in a category slot does not function if placed in the general relic slot: wild card. A few others are unclear from their text that they require a category slot.
Both ladders only function in a category slot, but the text "once per round" implies that they should function in the general slot (presumably for your first used category). I'm pretty sure there is one other relic that mysteriously only function in a category, but I don't remember which.
4. The 20-sided die seems to activate randomly; I have seen it activate when neither my scored dice nor my total dice add to 20.
What have you done. I'm sitting here at my computer with homework in front of me, and yet this game has had me in a chokehold for the last three hours. This game is dangerous for us nerodivergents lmao
I've been playing this game for a bit but I swear it is absolutely impossible to beat red meat tasty, please change that. It's too hard, and so far it's been ending every single game.
This is really awesome thank you for this! The animations are awesome and the gameplay has me bookmarking this and playing whenever I have some down time. Really nice work!
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the new update is for game gameupd.github.io/updater
Love the game! I made a game last year called Tessera using the same concept but different execution(If possible, could you please give it a try at : https://gdkid.itch.io/tessera)
It's nice to see another approach to this concept. Personally I love the devil's expression when he lost.
Brutally fun! However, I feel that balance can be improved by adding one pair or two pairs to score otherwise you rely a lot on pure chance and almost no strategy, especially in the first two levels.
Neat game, I really enjoyed it!
There's a small bug when picking a relic from a bag and clicking on an already occupied relic slot of a scoring category. Instead of taking the existing relic of the slot into the hand to place somewhere else or sell, the new relic will just be placed "over" it: https://ibb.co/1GXFMF5X
Hi, I played your game and made a video about it. Just wanted to let you know.
I never leave reviews... but this game has had me in a choke hold the entire weekend. Cannot wait for the full game
Don't we all love a good choke once in a while! π
Outrageous fun! Clever take on classic dice and tabletop games!
It took me a little time to work out the strategy for this, such as leveling up your dice scoring and figuring out what game pieces can combo off each other. And, of course, how to survive the werewolf boss, oof. Took a lot of time off camera to finally beat the demo, and I cannot wait for the full version!Also, oh my word, the art style! You guys went all out! I love every character design and animation! It's so pleasing to look at! (and lose to, even!)
Keep it up! Can't wait to see more!!
Thank you so much! π
I believe you've already used the best description for this game "Once you start, you can't stop"
Very addictive!!! And looks so nice and juicy
ππ
Very nice! Took me a while to understand about the red dice feeding into the multiplier, somehow, even though I played a load of B
alatro. :) This run was looking good, just needed to get over the hump of getting those category upgrades going, or maybe I needed some money generation to go with the ladder as well..
I'm coming back for another run, let's goooo
Please come by anytime you want :)
Yatzy and Balatro is basically this game.
I love both!
Exactly!
.
π₯π₯π₯
Wonderful polish. I was really enjoying my first run, but then my deck with a relic that says "all dice are scored as red dice" ran into the "red meat tasty" and that was it, I had no chance. I did not experience the "one more game" feeling at all after that. I guess it was mostly eclipsed by feeling cheated, when the most important thing in a run-based game is that failure is my fault.
So I did restart just to check -- can I inspect the boss before I get there? Yes I can. So if I had played a new run I would at least be able to learn this is a huge mistake, and correct by always inspecting the boss and un-equipping any suicidal relic before the boss battle.
So my fault in fact, if not in feeling.
But still, really well-put together game with lots of interesting stuff going on, well done! Was definitely impressed.
very fun game!
New high score! (Stage 12, round 2)
I think I could've beaten stage 12 if I hadn't spent 16 on pointless relic bags just before this round. There's definitely room to optimize, but I think some version of this setup is the best that you can do.

Maybe it is, if do you keep the game combination base and no use duplicated relics. But there is a lot of better plays with both of this features. Anyway, the green house is better than the red car.
I really love this game! It doesnβt even feel like a demo! I want to ask if you have any plans to release it as a full game on Steam. Oh and, are there any plans to release it on iOs/macOs? That would be amazing! :)
9.5/10 - Fun, Addicting and a great art style to replay and reply.
(after 11 hours and hundreds of redos i finished the demo :)c)
π₯π₯π₯
good
I went into it with very low expectations, and I ended up finding the user experience genuinely enjoyable. The game feels very well-made and highly polished, and overall it delivers a solid gameplay experience.
The only slight drawback is that it feels heavily inspired by Balatro and very much part of the wave of post-Balatro games. That doesn't diminish its quality in any way, but it does make it feel somewhat less original in the current context.
Thank you! Yes, we wanted to experiment with the Balatro formula and the classic Yahtzee gameplay :)
The game definitely sucked me in a little, got a new high score!
Had fun with the infinite mode :)
Great game! Where is this music from?
Incredible game and fantastic art direction. A joy to play!
This game is amazing, I love the art style.
The infinity round do get pretty easy with the right upgrades, i think it needs a hard mode.
This game is truly amazing. i cant wait for more. big props to the developers! (sadly lost here tho...)
P.S.: We need more Charakters!! and definitely more rounds, non-infinity version. maybe level wise?
This game is great, but the aesthetics are next-level, incredible animation and attention to detail.
Because of that, I wanted to highlight two visual glitches and two bugs:
1. Butterfingers' "dropping the trays" animation is probably only supposed to play once, since the second time you earn more than 50% you defeat her. This means her "dropping" animation interrupts the "fear (more than 100% score)" animation.
2. The policeman's arm disappears for one frame of animation.
3. At least one relic that should not require being placed in a category slot does not function if placed in the general relic slot: wild card. A few others are unclear from their text that they require a category slot.
Both ladders only function in a category slot, but the text "once per round" implies that they should function in the general slot (presumably for your first used category). I'm pretty sure there is one other relic that mysteriously only function in a category, but I don't remember which.
4. The 20-sided die seems to activate randomly; I have seen it activate when neither my scored dice nor my total dice add to 20.
guess how much I banked in the last one lol
Describing board games to a roguelike fan: imagine Balatro
explaining poker:
What have you done. I'm sitting here at my computer with homework in front of me, and yet this game has had me in a chokehold for the last three hours. This game is dangerous for us nerodivergents lmao
You can blame the neurodivergents on the team :D
SO FUN AND ADDICTIVE love the art!!
All about this is gorgeous and delicious: animation, soundtrack, gameplay ughhhh loveee
Would be cool if you could combine the red and blue lens relics. Absolutely amazing game, great work!!
this game is so entertaining, I'm going to have to devote all of my time to it after I finish my exams this semester
Did a quick recording of the gameplay; no cuts, no commentary.
dice battle advanced
I've been playing this game for a bit but I swear it is absolutely impossible to beat red meat tasty, please change that. It's too hard, and so far it's been ending every single game.
use relics that increase points, esp multipliers. its difficult, but not impossible
can you please add a mode where the devil plows me
YOO WHAT THE FRICK?!
at least bro was honest i guess....
I loved it! So well polished. Just the dice are a little wonky sometimes especially when they have stickers.
This is really awesome thank you for this! The animations are awesome and the gameplay has me bookmarking this and playing whenever I have some down time. Really nice work!